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Great story, great characters. Loved reading it.
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The game wants your character to be gay. The story choices seem to push that way, what a shame.
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Amazing vn, sad but happy that I finished/read it
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i really wanna love this vn and to some extent i really did enjoy reading this but it touched on some soar spots for me that left an odd taste in my mouth over all it was a really good story and i love this set of characters ig what put me off is the lonlyness this vn leave off with on one of the endings plus the "parents" feel way too manipulative for my comfort
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beautiful and relatable.
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Excellent presentation and renpy wizardry as always.
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tl;dr: 5/5 worth reading
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Cute art. I like the method of differentiating thought and speech (and phone calls too). The little ending sequences were very cute in execution.
There's some oddities to the narrative, like the opening sharing Sebastien talking to himself things he already knows. I understand it's setting up the context for the reader, but the way it's delivered doesn't fit the context of what I would expect for the scene, and that sort of vibe continues a bit throughout.
While I'm not expecting an indepth knowledge of Herve's life, I expected more than just the general location for someone that's been invited over. There's a sort of disconnect that makes the relationship feel like in a different space than the mentor/best friend that the text tries to present.
That's kind of summed up in the rapid-fire transition into the ending. It works better if one choose to ignore the job prospects and feels less abrupt, but by ending at the same space for the other option (the one I chose first lol) the transition to the end of the visit was unexpected.
In that way, it feels like the two "routes" (as comingled as they are) are split in the intended "goal" of the work, which is to say, the implicit bias that the narrative suggests as the "correct" choice.
Some of these elements feel more apt from a viewpoint of a mentor, while some feel more apt from the best friend-cum-would be love interest, but given how much the narrative tries to support both of those being viable interpretations, it feels like the second "route" was more of an afterthought.
I think it would lend the piece strength to ask why that choice is needed, and if it's a bad one (that sort of mirrors itself after Herve's isolation), how does it arrive at that outcome if Herve exists in this liminal staate. And does the work need to be uncertain, or is there one outcome that the narrative is working towards and could be strengthened with a full focus on fulfilling that agenda?
I think this is a lovely attempt, and there's great ambience and cute visuals (and some nice GUI elements as well although the text briefly lingering was strange) but the narrative feels afraid to commit, and while that can reflect Sebastien, all the characterization of him we see feels as though like he's ready to commit and that choice is solely in Herve's hands, whereas we control Sebastien.